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Dienstag 27. 07. 2010
Allgemein


Counter-Strike: Source
Fixed new weapon firing integration causing some guns to over-fire on single taps
Fixed a couple of cases where machine guns could skip slightly with enough lag
Fixed c4 explosion pre-caching
Added precise audio timing fixes for client-side prediction
Increased the tolerance for skip detection in client side audio to prevent sound dropping out due to client clock drift
Completed work on clan tag strings validation

Mfg Andre
0 Kommentare


Mittwoch 07. 07. 2010
Allgemein

3nd update
von Gameiii

15:31
Counter-Strike: Source Update Released
Product Update - Valve

Updates to Counter-Strike: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Counter-Strike: Source

Fixed a crash that could occur after the bomb exploded.

Fixed a crash that could occur when attempting to exit the game.

Changed default values of the following server variables to reflect the increase of the default tick rate from 33 to 66:
sv_mincmdrate - 10
sv_maxcmdrate - 66
sv_maxupdaterate - 66

Marked ‘developer’ cvar as cheat.

Corrected kill/death reporting in gun games. Deaths were not being properly counted in games using instant respawn.

Marked test_round_winpanel, test_match_winpanel, test_freezepanel commands as cheats.

Added sv_nowinpanel and cl_nowinpanel options that can be used to disable the win panel that displays the team
winner, MVP, and fun fact at the end of a round.

Clamped ladder dampen values.

Fixed jointeam cvar so giving it invalid values no longer spams the server console.

Removed functionality of cl_minmodels.

Fixed voice indicators to display at all times rather than just after their respective players have come into contact when -alltalk is on.

Fixed scoreboard to display correct number of SourceTV viewers.

Adjusted death notices to display under scoreboard.
Defaulted ‘Simplified list’ to OFF and made the setting persistent.

Fixed an issue that could make it appear as if a player already had one or more MVP stars upon joining a server.

Made text on loading bar more legible.

Added more materials that were missing for community maps.

Engine

Fixed disconnect exploit causing players to be forced off of a server due to an overflowed packet.

Fixed players being able to start the game using a DirectX level less than DirectX8.

Windows Dedicated Server

Added Counter-Strike: Source to the list of games for the dedicated server when running through the Steam client.

An update on the Update

The reason for the recent update was to move Counter-Strike Source (CSS) from the older HL2 version of the Source engine to the most recent version. This brings the CSS codebase in-line with our other games. This resolves long standing issues associated with the older engine and allows us to benefit from features and bug fixes in other source games as they come online, such as improved graphic effects and more accurate hit registration.

During this process we created some unintended side effects, these are bugs. We are actively investigating all reports.

A good example of this is bullet penetration changing on Linux Servers only; not Windows Servers. This was a subtle bug to track down and understand. It has been fixed.

Rest assured we will continue to fix old and new CSS bugs. We want to retain the CSS gameplay experience that you know and love. We would also like to thank everyone reporting bugs and posting constructive feedback. This is an invaluable part of the process.

The CSS Team
2 Kommentare


Freitag 02. 07. 2010
Allgemein

Update 02.07.10
von Gameiii

Es geht um diese News:

store.steampowered.com/news/4015/

Auch wenn dort Team Fortress 2 steht, gelten die Bugfixes, welche nicht im Changelog unter TF2 stehen, für jedes spiel der SE2009 ( Orangebox ) Das heißt es sind Fixes im Server Browser und am Linux-Server-System vorgenommen worden. Unter anderem sollte jetzt auf jedem Server der normale Schaden durch "Wände" herrschen. Wie ihr vllt mitbekommen habt, erlitt man auf dust2, wenn man durch die Holztüren geschossen hat weniger schaden als sonst. AWP hat man locker mit 75hp überlebt, sofern dies kein Headshot war. Mit nem HS hat man MIT SEHR VIEL GLÜCK 1hp übrig gehabt. Außerdem wenn ich das so korrekt verstanden habe, sind jetzt "Grafikfehler" wie der invisible Bug, der crouchbug ( also das man ein model kriechend durch die map laufen sah ) gefixt.

So langsam wird es was xD
0 Kommentare


Samstag 26. 06. 2010
Allgemein

Erstes Css update
von Gameiii

Counter-Strike: Source

* Fixed several problems with missing textures in community maps.
* Fixed a crash that could occur when stats get updated.
* Fixed a crash that could occur when displaying the scoreboard.
* Added "cl_show_achievement_popups", a convar that is on by default. Turning it off disables in-game achievement announcements.
* Restricted the range of commands that servers can cause clients to execute when closing the MOTD.
* Server admins will need to change the "cmd" key from a string to one of the following ints:
o 0 for no command
o 1 for joingame
o 2 for changeteam
o 3 for impulse 101
o 4 for mapinfo
o 5 for closed_htmlpage
o 6 for chooseteam

Engine

* Fixed an exploit that allowed a plug-in to be loaded as a .dll file on the client after being downloaded from the server.
* Missed from last update:
o Removed an exploit that allowed players to change their in-game name outside of the Steam Community

Linux Dedicated Server

* Fixed srcds_run so -autoupdate works properly for Counter-Strike: Source
1 Kommentar


Samstag 05. 06. 2010
Allgemein


Auch in dieser Saison gibt es ein Turnier in CSS und CS1.6! Die Anmeldephase dafür startet am 26.05.2010, 23.00 Uhr.

Die Regeln sind ähnlich wie im letzten SK 5on5 Pokal.

Hier die wichtigsten Punkte auf einen Blick:

- Teilnahmeberechtigt sind 5on5 Liga- und Laddersquads und 5on5 Ladderteams.
- Jeder Clan darf mit 2 Squads/Teams antreten. Achtung: Jeder Spieler ist nur einmal spielberechtigt!
- Entscheidungsmap im Halbfinale/Finale. Es wird wieder ein Rauswahlverfahren vor dem Match geben
- Vergessene Demos führen zur Spielsperre für den Spieler.
- Spielberechtigt sind auch nur die Spieler, die einen gültigen X-ray Account in ihrem Profil auf stammkneipe.de angegeben haben.

Zu X-ray:
- Was trage ich in meinem Profil auf stammkneipe.de ein?
Auf xraygaming.com/ registrieren.
Unter "X-Ray Anti-Cheat Tool" trägt man die UserID seines X-ray Accounts ein.
Der Username und die „Centra GUID“ sind hierbei nicht zu beachten.
Zu finden ist dieser, nachdem man sich eingeloggt hat und auf "My Profile" in der Site-Navigation geklickt hat in der Adresszeile des Browsers.
2con.2c.ohost.de/sk.jpg

Siehe auch FAQ auf www.stammkneipe.de.

0 Kommentare




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